uint32_t vs unsigned int — Which one is better?
Most C++ programmers are aware of the basic data types and their unsigned counterparts — int
vs unsigned int
, long
vs unsigned long
, etc. However, many are unaware of the various fixed-width integers defined in the <cstdint>
header, such as uint8_t
, uint16_t
, uint32_t
, and uint64_t
. So, what are they and why should anyone use them?
What are they?
Fixed-width integers, as the name implies, are integers with a fixed number of bits. A uint8_t
variable has a width of exactly 8 bits, so it can store 1 byte of data, a uint32_t
can store 32 bits bits of data, etc. There are signed versions as well, such as int32_t
that can be used if the data you are storing could be negative.
Do I need to use them?
Most people would be fine using default data types such as int
, but I would strongly suggest that systems programmers utilize fixed-width integers for the following reasons:
- Portability: A
uint32_t
is guaranteed to take up exactly 32-bits of space, whereas other types are implementation-specific. In many common systems,unsigned int
also takes up 32-bits of space, but other systems may use 64-bits. Therefore, if you require an exact number of bits for your integers no matter what processor architecture your code runs on, then fixed-width is definitely the way to go.